Post by The Creator on Mar 12, 2015 16:08:49 GMT
Now, for that part you've all been waiting for...
THE WEAPONS AND ARMOR SYSTEM!
No - I know that's not what you actually wanted to hear, but we've got to briefly cover it in order to get into the good stuff; so let's get to it.
Every class in the game starts with one weapon and one set of armor - here's where our system becomes a tad different from one's you've seen before; that's all they have. Now before you blow your gasket, let me explain myself. Every person gets one weapon and one armor, this is true; but it's what you do with that weapon and armor is what's truly important here. See, we've come up with a system to constantly be able to upgrade, change, and enhance your weapon and armors. A system we call "The Socket System"...Are you ready to have your mind blown?..Good.
Every weapon and armor in the game starts with three sockets. The silver crest representing the weapons and the golden crest representing armor. The sockets are divided in the four categories, those categories being: Damage, Durability, Magic, and Healing. Every starting player is given three gems to choose from; gems being what goes inside the sockets. Upon leveling up and through various quests; the players will gain more gems and at a point even be able to trade them. What these gems do pertain to their respective categories. Let's take a look at a few examples.
DAMAGE
Strike Twice Gem - With this gem, it grants the user the ability to repeat one skill immediately after using it without the risk of mana cost or cool down. This gem can only be activated once in the battle.
DURABILITY
Fight Hard Gem - Upgrades the user's armor, granting +10% durability to all parts of the body.
MAGIC
Triple Play Gem - Triples the user's elemental attack into three instead of one; each landing the same amount of damage as it's former. (EX: Three fireballs instead of one)
HEALING
Handy Heal Socket - This Gem grants the user a 10% Overall Durability heal for every 30 seconds in combat.
For an example on how Gems & Sockets would work with your character template. Please refer to the inventory templated shown here.Thank you and happy racing!
+1 Basic Attack for every post.
+5% Damage added to every attack.
Allows for the user to steal the % of durability they deal on the opponent. It can only be used three times per battle.
+ 5% Overall Durability increase.
Automatically parries monsters matching the character's level.
With the risk of losing half of their attack, they gain a 30% overall durability.
After 30 seconds, the player regains 10% of overall durability.
Immediately after reaching 0% overall durability, the Pheonix Down gem activates; granting the player 25% overall durability. (One Usage Per Battle)
For 20 seconds, the player is immune to Debuffs. (One Usage Per Battle)
THE WEAPONS AND ARMOR SYSTEM!
No - I know that's not what you actually wanted to hear, but we've got to briefly cover it in order to get into the good stuff; so let's get to it.
Every class in the game starts with one weapon and one set of armor - here's where our system becomes a tad different from one's you've seen before; that's all they have. Now before you blow your gasket, let me explain myself. Every person gets one weapon and one armor, this is true; but it's what you do with that weapon and armor is what's truly important here. See, we've come up with a system to constantly be able to upgrade, change, and enhance your weapon and armors. A system we call "The Socket System"...Are you ready to have your mind blown?..Good.
Every weapon and armor in the game starts with three sockets. The silver crest representing the weapons and the golden crest representing armor. The sockets are divided in the four categories, those categories being: Damage, Durability, Magic, and Healing. Every starting player is given three gems to choose from; gems being what goes inside the sockets. Upon leveling up and through various quests; the players will gain more gems and at a point even be able to trade them. What these gems do pertain to their respective categories. Let's take a look at a few examples.
DAMAGE
Strike Twice Gem - With this gem, it grants the user the ability to repeat one skill immediately after using it without the risk of mana cost or cool down. This gem can only be activated once in the battle.
DURABILITY
Fight Hard Gem - Upgrades the user's armor, granting +10% durability to all parts of the body.
MAGIC
Triple Play Gem - Triples the user's elemental attack into three instead of one; each landing the same amount of damage as it's former. (EX: Three fireballs instead of one)
HEALING
Handy Heal Socket - This Gem grants the user a 10% Overall Durability heal for every 30 seconds in combat.
For an example on how Gems & Sockets would work with your character template. Please refer to the inventory templated shown here.Thank you and happy racing!
+1 Basic Attack for every post.
+5% Damage added to every attack.
Allows for the user to steal the % of durability they deal on the opponent. It can only be used three times per battle.
+ 5% Overall Durability increase.
Automatically parries monsters matching the character's level.
With the risk of losing half of their attack, they gain a 30% overall durability.
After 30 seconds, the player regains 10% of overall durability.
Immediately after reaching 0% overall durability, the Pheonix Down gem activates; granting the player 25% overall durability. (One Usage Per Battle)
For 20 seconds, the player is immune to Debuffs. (One Usage Per Battle)